About Me
Hey thanks for visiting my page and checking out my stuff, hope you enjoy it. Here is a little bit of my background information if you’re interested!
Education
Gnomon School of Visual Effects (2012-2014)
Digital Production for Entertainment - Modeling and Texturing
Columbia College Chicago (2008-2012)
BFA Art and Design - Illustration
Experience
Character Artist - Cloud Imperium Games (2015 - Present)
Responsible for - High Poly Modeling, Retopology, Baking, LOD's, Texturing, Material Creation, Facial Scan Texture makeup pass, Blood Flow map creation, normal wrinkle blending, and HUD Interior models.
Associate Concept Artist - Cloud Imperium Games (2014 - 2015)
Responsible for - Modular Weapons, Ship Interiors, Character Accessories
Scene Assembly Intern - Blur Studios (2014)
Responsible for - Compiling assets and elements from all departments, lighting and compositing, and rendering final shots.
Software
Maya, ZBrush, Mari, Marvelous Designer, Substance Painter, Photoshop, CryEngine, Marmoset Toolbag, Nuke, Digital Fusion, 3ds Max
Download my resume HERE!